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-
-
- Instructions for Willy the Worm
- by Alan Farmer, June 1985
-
-
- -------------------------------------------------------------
-
- Willy the Worm is a user-supported program. Feel free to
- make copies and pass them out, but please do not sell them.
- Donations of about $10 would be greatly appreciated. Please
- send your questions, comments, high scores, improved game
- screens, and DONATIONS to:
-
- Alan Farmer
- 2743 McElroy Drive
- Charlottesville, Va 22903
-
- -------------------------------------------------------------
-
-
- Interesting features:
-
- Willy the Worm is a fast, challenging arcade style game with
- the following special features:
-
- * Fully compatible with IBM PC and PCjr
- * Color and sound effects are supported but optional
- * Not one or two but EIGHT game screens
- * Editor included for customizing the game screens
- * Top ten high scores and names are saved on disk
-
-
- Starting the game:
-
- To start the game, just enter 'WILLY' at the DOS prompt.
- Answer the two questions (color and sound used) with 'Y' for
- 'Yes' or 'N' for 'No'. After that, the title screen will be
- displayed with some basic instructions.
-
-
- Playing the game:
-
- The object of the game is to reach the bell without being
- squashed by a cannonball or running out of time. Extra
- points may be earned by getting presents along the way and by
- jumping over the balls. After you reach the bell you will be
- awarded points for the remaining time and you will advance to
- the next screen.
-
- The game is played with the four arrow keys to make Willy the
- Worm run left and right and climb ladders up and down, and
- the spacebar to make him jump. (Note that when jumping, Willy
- can change directions in mid-air. This can be extremely
- useful!) Any other key makes him stop. On the PC, a
- convenient stop key is the '5' on the numeric keypad and on
- the PCjr DEL works well. To exit to DOS during the game,
- please use ESC rather than CTRL-C because this will save
- changes to the high score list before leaving.
-
- If you find this game too hard (or too easy), read the
- EDWILLY.DOC file and use the screen editor to make it suit
- your fancy. You can also use the editor to get a preview and
- practice on the higher levels.
-
-
- Scoring:
-
- The bonus counter is displayed at the bottom of the screen.
- It starts at 1000 and counts down by tens. When you finish a
- level, the remaining bonus is added to your score. If the
- bonus gets to 0, you lose a worm and start the level over.
- Jumping over one or more balls earns 20 points. Getting a
- present is 100 points. After the game, the high scores are
- displayed in two lists. The 'Daily Pinworms' list resets
- each time you enter the program, while the 'All-Time
- Nightcrawlers' list is saved on disk.
-
-
- Making DONATIONS:
-
- You've heard it all before: "The development of this software
- has taken much time and effort. If we are to continue our
- production of user-supported software, your contributions are
- vital." Well, I can tell you first-hand that it's true. If
- enough people send ten dollars, maybe I'll find it in my
- heart to write "Willy The Worm II" or "Pete the Pigeon".
-
- Hint: If you like this game a LOT, you can send more than ten
- dollars!
-
- Have gobs of fun and don't forget to pass copies on to all of
- your friends!